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Old Jun 05, 2006, 05:43 PM // 17:43   #1
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Default +1, amor+5, or hp+30

i just created an MM recently, as some of you may know, and i am looking for a good weapon. i know that MM's dont really have that much armor so i was thinking of an armor+5 staff wrap. i also know that hp+ would be nice to help stay alive so i was thinking of hp+30 wrap. i also understand that having a minion at lvl 17 stats is better than one at 16 stats, so i was thinking +1 wrap.

i know that each wrap has pros and cons, but i honestly cant make up my mind on the matter.

thnx
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Old Jun 05, 2006, 05:46 PM // 17:46   #2
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+1 all the way. armor is practically useless, because youre in the back, and more HP = more hp saccing each thim you heal minions.
i would say +1 wrap and +5 energy
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Old Jun 05, 2006, 06:37 PM // 18:37   #3
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Quote:
i would say +1 wrap and +5 energy
This gets my vote as well. Or a wand/artifact combo with the +1 death (20%) and the 20/20 fast cast/recharge chances.
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Old Jun 05, 2006, 06:57 PM // 18:57   #4
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yeah +1 wrapping for the same reason. you can craft a 20/20 death magic staff - same as a 50-80k bortak staff - for only about 5 collector items i believe. in the dessert. iuf you want you can guildwiki.org serch it.
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Old Jun 06, 2006, 02:47 PM // 14:47   #5
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yep, i got the staff now just gotta find a +1 staff wrap
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Old Jun 06, 2006, 04:54 PM // 16:54   #6
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Definitely +Armor. +1 (20%) adds such a slight, miniscule amount of damage it is barely calculable. The Armor mod, however, adds a very noticeable thing, when you consider how monsters target people: They go for the closest person with the lowest armor class. If a monster gets to the rear of the group and sees three people, two with 60 AL and you with 65 AL, they'll go for one of the 60 AL members -- not you. And as an MM, it is absolutely vital to stay alive -- if you die, chances are your team dies too.


Armor class makes a difference. With MM's armor, an energy sword with +5 AL, and an offhand with +5 Armor while enchanted you can be walking around with 85 AL and you'll take ~33% less damage per hit than you used to. It's worth it, really.
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Old Jun 06, 2006, 05:07 PM // 17:07   #7
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+1...
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Old Jun 06, 2006, 05:19 PM // 17:19   #8
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+1 - in all honesty it's not htat big of a difference, but it's nice when you see a lvl 28 flesh golem vs a lvl 26

Armor you shouldn't need if you have a good baseline team
HP as mentioned earlier is bad b/c of Saccing. Good for when not in MM mode though.
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Old Jun 06, 2006, 07:39 PM // 19:39   #9
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Since you can switch weapons so easily, you can make one of each. Keep the +5 armor equipped normally, switch to the +1 every time you raise a minion, then switch back to armor...
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Old Jun 06, 2006, 08:19 PM // 20:19   #10
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ideally the weapon type should all be dependant on your build, no point using weapons that don't compliment your skillset.

Personally flesh golem I believe flesh golem is overrated and Aura of the Lich is still the way to go.
For me I use three weapon sets as a MM:

WeaponSet 1 :


WeaponSet 2:
Platinum Blade of Fortitude
+5 Energy
+30 Health

Bortak's Bone Cesta


WeaponSet 3:



EDIT: Links didn't work correctly

Last edited by Rebirther; Jun 06, 2006 at 08:23 PM // 20:23..
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